

Unity saves the changes when you select Apply. Asset Import Settings: For the changes to take effect with most assets, you need to select Apply in the Inspector window.New assets: Unity automatically saves new assets when you create them but you need to save later changes.Unity automatically saves the following changes to your disk: Use the Undo class to record modifications.Use the SerializedObject class with SerializedProperties.More info See in Glossary to mark an Asset as dirty in one of these ways:
#UNITY ENGINE SAVE GAME LOCATION CODE#
You can use custom Editors and scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.
#UNITY ENGINE SAVE GAME LOCATION SOFTWARE#
Unity will not save these unless you select Apply.ĭirty assets: Unity saves Dirty assets, which are files on your disk that are modified in the software but not saved yet. Note: Some asset types have an Apply button in the Inspector. More info See in Glossary: When you save your project, Unity saves changes to the Project Settings in the Library folder, in these files:īuild Settings: Unity saves changes to the Build Settings in the Library folder as EditorBuildSettings.asset.Ĭhanged assets: When you save project-wide settings, Unity saves any unsaved assets. Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. For example, if you create a temporary scene to test changes, you can save the project and not the scene. Project-wide changes in Unity apply to your entire project rather than a specific scene. If you change a GameObject’s parameters in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.If you add, move, or delete a GameObject.In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary in the Scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. Scene changes include modifications to GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Unity saves some information automatically while you work in the Editor. Exit the Prefab Mode to save wider changes. Note: If you edit in Prefab Mode, saving through File > Save only saves changes to the open Prefab.


To save Project-wide changes, but not Scene changes, go to File > Save Project.To save all current scene and project-wide changes, go to File > Save (or Save as).Unity categorizes most saved information into either scene changes or project-wide changes.
